Monday, 22 February 2016

Cinema 4D: post modernism

Post Modernism title page

Create polygon --> click on cube --> polygon; the orientation wants to be left at +y (repeat this step with these different settings: poly 1= width 200 height 2, poly 2= width 70 height 70, poly 3= width 4 height 200 --> Change the names of these to poly 1, 2 and 3 in the corresponding order.

Next I created 8 materials using the method mentioned in the first task; then go to basic tab --> un-tick colour, reflectance --> tick luminance. Each material needs to be a different colour so we created a black, white, grey, dark grey, orange, yellow, light blue and dark blue. After changing the colours, the black was dragged on to 1 and 3, then the other colours onto the copies of poly number 2. 

Then we went to stimulate --> particles --> emitter --> drag all polygons into Emitter. Under emitter change angle to 60 x 60 --> particle tab --> birthrate & renderer 20 x 20 --> stop emission = 200 frames, Lifetime = 500, Speed = 100 --> and both & end scale variation = 20%. Drag timeline to 200 frames. Tick show objects and render instances. Then go to coord --> pitch rotation to 90 degrees. Select all polygons and change orientation to +z. We needed a background so I added one and added the white material by dragging it over the background in the object list.

After that we added text through mograph --> motext --> changed depth to 0 --> added own text (post modernism) --> R.P to - 90 degrees --> P.Y to 389 degrees --> object --> align middle --> height 20. Then we added a camera and used the settings, P.Y to 850 --> R.P to - 90 degrees --> R.B to 60 degrees. 
Finally we rendered this using the previous settings used for the other task.