Post Modernism title page
Create polygon --> click on cube --> polygon; the orientation wants to be left at +y (repeat this step with these different settings: poly 1= width 200 height 2, poly 2= width 70 height 70, poly 3= width 4 height 200 --> Change the names of these to poly 1, 2 and 3 in the corresponding order.
Then we went to stimulate --> particles --> emitter --> drag all polygons into Emitter. Under emitter change angle to 60 x 60 --> particle tab --> birthrate & renderer 20 x 20 --> stop emission = 200 frames, Lifetime = 500, Speed = 100 --> and both & end scale variation = 20%. Drag timeline to 200 frames. Tick show objects and render instances. Then go to coord --> pitch rotation to 90 degrees. Select all polygons and change orientation to +z. We needed a background so I added one and added the white material by dragging it over the background in the object list.
Finally we rendered this using the previous settings used for the other task.