Create a new file and add a floor. Then add a background On the Floor tab go to Tags, Cinema 4D Tags, Compositing. Then tick on the Compositing Background. Mograph. Motext, Click on the Font tab and then find a Serif font, Then type a letter into the text box. The depth 50/60, go to the caps tab. On Start and the End to Fillet Caps. Then the steps need to be on 3 for each and the radius to be 0.5cm for each.
Go to Material, Tick Luminance and Reflectance, UNTICK COLOUR / Go to the reflectance tab, add button. Reflectance Legacy. Add Texture Fresnal in the Colour tab. Now copy the Material, Edit names to red and blue, then go to Red. Luminance, Texture, Gradient, then double click on the gradient tab, Untab the little black triangle next to the word Gradient. Interpolation should be on none. If we set the position of the white to 80. Then change tiles U to 30 then Tiles V to 1. Then change the colour of blue to a pale colour, Add it to the Floor and Background, Then turn on Anti-Aliasing. Also remember that on the MoText tool, go to Projection on the Tag tool, and put the Projection to Cubic. To lighten up the Reflectance, Go to the Materials individually and go to Global Reflection Brightness then turn it to 50%
Part Two:
Add another MoText. It doesn’t matter what you type. Then put the text height to 50cm. Then go to MoGraph. Cloner then drag the second text to the cloner thus it has copied it 2 more times. Then Align it to the middle. Then go to Cloner, Object, Mode From Linear to Grid Array. The count has to be 1, 2, 2. And the size to 700, 70 and 70. Then align the text so that it is above your first previous piece of text. Then we select the floor and the first piece of text, Tags, Collider Body, Then the MoText within the Cloner, Tags, Rigid Body, Set up Dynamics tags Select each tag on MoText / Collision tab, Inherit Tags. Apply to Children, Elements, All, Shape / Moving Mesh. Play Timeline to test Render View and Render.