Monday, 22 February 2016

3D Typography

These says screwed and I've used some screws stuck into polystyrene to produce this 3D Typography I could progress this idea more by painting the background and the put more screws in maybe making the letters thicker.








Cinema 4D: Letter Animation

letter animation from louise fielding on Vimeo.

Cinema 4D Twister Animation

twister and balls animation from louise fielding on Vimeo.


Open up Cinema 4D, then we have to find the Pen tool and use the rectangle object, also need to make sure that it is in the XY Plane. Extrude this, we then drag the rectangle up to the extrude tab. Then select the extrude button and, at first, we see that the z-axis is 20cm, this needs to be 5000cm in the z-axis. Go to display, and ground shading with lines. On the extrude again, go to Caps and then Start caps and End caps, needs to be on none. Also, on subdivision on the Extrude tab, it needs to be on 50 then we can see the blocks within the rectangle.

Then we have to create a Twist, and put this under the rectangle. Then we have to set the degrees, to 10. Go to the coordinates tab on the Twist, and we have to change the Rotation Pitch, to 90 degrees. Now to create a material, we untick the colour, untick the reflectance, but tick Luminance. Then go to texture --> Surfaces then Checkerboard, I changed the colour to black and white à and put the U to 0, and the V to 40. Then I added this to the Extrusion.

I then select the rectangle à Intermediate Points / change to Subdivision - This should then smooth the material
I also created a Sphere Rad = 40 / Coord / pos. Z=500 // Rot. P=30 deg / B=40 deg
I created a Material Luminance only / Texture / Surface, Add Checkerboard, Red & White / Freq. V=10, Add Reflectance to material, Add Reflection (Legacy) --> Layer Colour / Texture / Fresnel.

I then also added in a Camera with Coord / Pos. 0 x 0 x 0
Render Settings Output / size = 1000x1000 / dpi=300 --> Single frame / save / jpg / 95% --> Anti-Aliasing / from Geometry to Best --> Name & Destination / Render

Add Ambient Occlusion Render again
Add Lights Add a Star shape / inner = 100 / outer = 200 --> Points = 5 / Axis = XY
Replace Rectangle / Render 

Using Particle Systems --> Simulate --> Emitter --> Change the position Z to 70cm --> Particle tab --> Stop emission at 200 frames --> Speed set to 200cm --> Rotation to 360 degrees. Tick Show Objects and Tick Render Instances.

Then put the Emitter into the Sphere so that the spheres go through the centre of the Star shape.
Then go to Sphere --> Object --> The radius should be 20cm and that the segments should be 12.
The angle on Emitter --> Should be 60 degrees for both the Angle Horizontal and Vertical. 
Select Extrude object --> Go to the tab called Tags --> Simulation Tags --> Collider Body
Then go to the Sphere Tab --> Go to Tags --> Simulation Tags --> Rigid Body

Extrude --> Go to the blue tab next to it --> Switch the Automatic Shape to Static Mesh
Then go to Mode --> Project --> Select Gravity to 0cm
Remember to pull along the timeline to the 200frames selected*

To add another Material --> Command and drag and the first material --> Then change the colour of the second material.
Then add another Sphere by using the same principle as before --> Command and drag the sphere --> Then add the second coloured material to this second Sphere.

Then go to Emitter --> Birthrate Editor and Birthrate Renderer to 20
Then change the Spheres to --> 14cm Radius and Segments onto 12
Play Timeline to test Render View
Setup Renderer --> Render

Cinema 4D: twister